Game dev, written down
Unity and C#, across every platform I've shipped on — architecture, gameplay systems, physics, optimization, and the invisible work that makes games feel good.
I'm Sheeraz Khan — LemeSherry online. I build games for a living: Lead Game Developer at XRev Studio, where I lead development of CricketX and BaseballX — Unity titles used by players and academies around the world. Before that, mobile games at Game District. Different platforms, same engine, same craft.
This blog is where I write down what five years of game development actually teach you — Unity architecture that survives production, gameplay systems, C# patterns, physics and simulation, shaders, performance profiling across platforms, and the career side of making games. The full story lives on my game developer portfolio.
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